just added a compatibility version you can download. Hopefully that works. I didn't really get a chance to test it much so some visual bugs will probably be present. Thanks for the feedback. Enjoy!
glad you enjoyed it. there is just the one level right now, sry about the frame drops not sure what could be causing that other then the compatibility version issues. It could also be shaders compiling which should sort itself out after playing for a bit. If you dont mind me asking what kind of hardware are you running it on?
I am running an I5 with integrated graphics . I have a feeling that allot of other people are sadly using this kind of hardware as well . So Opengl is about all it can handle . For my stuff im just starting to get used to the godot profiler , I dunno might be handy .
the biggest performance hit by far are the lights which can be turned off in the settings. I'll take a look at some other things and see if I find any other big issues. No promises tho lol. Thanks again for the feedback
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Cannot run it , Can you make it in compatibility mode and not forward render ?
just added a compatibility version you can download. Hopefully that works. I didn't really get a chance to test it much so some visual bugs will probably be present. Thanks for the feedback. Enjoy!
Nice thank you , yea I know it kind of is frustrating because your vision is sacrificed a little but Ill try it out now
Alright I played it , and I LIKE IT . Lol , only did first level but keep at this . The game is fast paced but the framerate drops at certain points .
glad you enjoyed it. there is just the one level right now, sry about the frame drops not sure what could be causing that other then the compatibility version issues. It could also be shaders compiling which should sort itself out after playing for a bit. If you dont mind me asking what kind of hardware are you running it on?
I am running an I5 with integrated graphics . I have a feeling that allot of other people are sadly using this kind of hardware as well . So Opengl is about all it can handle . For my stuff im just starting to get used to the godot profiler , I dunno might be handy .
the biggest performance hit by far are the lights which can be turned off in the settings. I'll take a look at some other things and see if I find any other big issues. No promises tho lol. Thanks again for the feedback